My name is Milos Zec. I am self-taught artist and I have been handling with CG since 2000. with a focus on 3D caracter design. The most in the field of game industry. I'm working as a senior 3D Artist in game company. My experience is the primary focused on 3D modeling and sculpting, texturing, UV Mapping, 2D concept and character design when necessary.
My primary sphere of interest is 3D ​character modeling/texturing and material development for cinematics and games